Collabs are the cheapest audience growth a small channel has, and the giveaway is usually the worst-organised part of one. The standard approach is that both streamers run their own draw at the same time and call it a collab, which is two giveaways in a trench coat: two codes, two pools, two winners, and a viewer who has to work out which one they are in.
What one pool actually changes
It changes what the collab is worth to the smaller channel. Two parallel draws means each audience competes only against itself, which sounds fair and quietly defeats the point — nobody has any reason to go and look at the other stream. One pool means a viewer from either channel is entering the same thing, and the prize is worth more because more people wanted it.
It also removes the explanation. "Both of us are running one, enter whichever" is a sentence that costs you entries every time you say it, because a viewer who is not sure whether they are eligible does nothing. One code on both overlays is not a feature so much as the absence of a problem.
SarahStreams
MoPlaysStuff
are running this together
Friday night giveaway
Prize
Steam key · Elden Ring
Enter for a chance to win!
Official rules
No purchase necessary. Open to entrants 18+ worldwide. One entry per person.
Entries close when the streamer starts the draw. The winner is drawn at random on stream. The winner is notified by email.
Prize: Steam key · Elden Ring. Promoter: SarahStreams.
This is a promotion by SarahStreams. Twitch does not sponsor or endorse this promotion and is not responsible for it.
Generated from this giveaway's settings. Not legal advice.
How it is set up
One streamer creates the giveaway and invites the other; the invitation is accepted or declined, and there is no version where you end up co-hosting something you did not agree to. From then on it is on both panels and both overlays, both names are on the entry page, and either of you can open entries, spin and end it.
Two, not more. It is a collab feature rather than a group-event feature, and a page that promised four channels would be describing something that does not exist.
Who pays
The host does. Co-hosting is a Creator-plan-and-above thing to start, and the guest can be on any plan at all, including the free one. That asymmetry is deliberate and it is the interesting half: the streamer with the budget carries the collab, and the one being brought along does not need a subscription to take part in their own giveaway.
Where it stays separate, on purpose
The entries merge. Almost nothing else does, and that is the right call. If both of you collect people who want to hear about the next giveaway, those are still two lists — mailed under each streamer’s own name, with each streamer’s own unsubscribe link, under each streamer’s own plan.
Which has a consequence worth knowing before you plan around it: a guest on the free plan collects sign-ups and does not send to them, exactly as they would outside a collab. Their list is theirs, under their plan, and the collab does not upgrade it. Someone who opted in to hear from Mo would rightly be confused to get an email signed by the host.
What the audience sees
Both names, with the verb agreeing — the page says the two of you are running this together rather than treating one as the owner and the other as a footnote. For a viewer arriving from the smaller channel that is the whole point: they are not a guest at someone else’s giveaway.
What they do not see is the arrangement between you. Who invited whom, who has which permissions, and the account identifiers behind it are not on the public page, because none of that is a viewer’s business and every one of those fields is the sort of thing that leaks when a page is built by spreading a record.
The bit worth agreeing before you go live
Who is providing the prize, and who is posting it. This sounds like nothing and it is the thing that produces the awkward message three weeks later, because a collab giveaway has one winner and two people who might reasonably think the other one was handling it. Decide it in the same conversation where you decide the date.
Then decide who is spinning. Both of you can, which is convenient and is also how a draw gets run twice: one person spins while the other is mid-sentence about spinning. Say out loud whose stream is doing the draw, and let the other one narrate it to their own chat — which is a better segment anyway, because two people reacting to the same wheel is more watchable than one.
And agree the prize is worth the combined audience rather than either half. The most common way a collab giveaway disappoints is a prize sized for a hundred people being drawn in front of four hundred, which reads as stingier than the same prize would have on its own.
When it is worth it
Any time the two audiences barely overlap, which is most of the time. A shared draw gives a viewer a concrete reason to be in the other stream at a specific moment, and the entry is one tap from either overlay rather than a follow-and-remember. The prize can be split too — two prizes in one giveaway draws two winners from the same pool, which is often easier to fund than two separate giveaways.
It is worth less when one channel is far larger than the other, and worth being honest about: one pool means the bigger audience wins more often, simply because there are more of them. If the point of the collab is to give the smaller channel something, the prize is better spent on a draw of its own — or on two prizes in the shared draw, so there is a second name to read out and a decent chance it comes from the other side.