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How to celebrate milestones on your death counter without covering the game

Death #100 is a moment, and chat wants to see it land. The problem with most celebration effects is that they explode across the middle of the screen right when you need to see the fight. Kloot milestones are built the other way round: they play inside the counter’s own box, along the bottom edge of the frame, or as a pulse on your Borders — and the play area is never drawn over. Each milestone plays once per run, so a miscount that goes back and forth across 50 does not replay it.

5 steps ~3 minBeginner Updated September 2026

How do you add milestone celebrations to a death counter?

In Kloot (Creator or Pro), open the counter, go to Milestones and turn it on. Set Every to 10, add values like 50 and 100 under Also at, and pick an effect: Grow, Embers, Ribbon or Border. Each milestone plays once per run, inside the counter or on the frame edge, never over your game.

LIVE
Deaths97

What you’ll build

A death counter that celebrates every 10 deaths and your big numbers, once each, without ever covering the game.

Step by step

  1. 1

    Open the counter’s Milestones section

    Open your Deaths (or Kills) counter in the Counters tool and scroll to Milestones. Turn it on — it starts at every 10 with Grow, which you can change.

  2. 2

    Build the ladder

    Every sets a repeating step: 10 fires at 10, 20, 30 and so on. Also at takes up to ten exact values for the big ones — 50, 100, 666. Use either, or both.

    Low-death runs? Every 5 keeps the moments coming. A marathon? Leave Every blank and pick three big numbers under Also at.

  3. 3

    Pick an effect that stays off the game

    Grow swells the counter from its own corner for a moment. Embers sends sparks up inside the counter’s box. Ribbon slides a one-line banner along the bottom edge of the frame for about four seconds. Border makes your Borders frame glow once — it needs a Border on stream, because the counter itself draws nothing for that one.

    Pick Ribbon for the numbers you want chat to notice, and Grow for the small steps.

  4. 4

    Add a boss card and heat (optional)

    Using segments per boss? Turn on Boss card and a short “Now · Malenia” card plays inside the counter when you move to the next segment. Under Style, the Heat ramp makes the number warm up as the next milestone gets close.

  5. 5

    Run it and start a new run with Reset

    Press +1 as usual. A milestone plays the first time the count climbs past it, and going down and back up again does not replay it. Press Reset between runs and the whole ladder is ready to play again.

How a counter runs, live

Once it’s built, running a counter is four keys — show it, bump it, correct it, reset it. Here’s the whole loop, and what each side sees.

  1. You put it up· step 1

    Toggle the counter on-screen

    Tap the Show/Hide key when the session starts. The counter fades into its corner at the starting value — label above, number below, styled the way you built it.

    You: Press Show/Hide
    Overlay: Fades into its corner
    Viewers: Sees the score is being kept
  2. You bump it· step 2

    Press +1 the moment it happens

    A kill lands, a win banks, chat loses a bet — you press +1 and the number pulses with a flash of color. You are the source of truth, so it works in every game ever made and never breaks on a patch.

    You: Press +1 as the kill lands
    Overlay: Number pulses + flashes
    Viewers: Catches the moment land
  3. You correct it· step 3

    Fix a miscount instantly

    Double-tapped, or counted one that didn’t count? Press −1 and it steps back with a red flash. No menus, no editing mid-game — the correction is one key, same as the bump.

    You: Press −1
    Overlay: Steps back, red flash
    Viewers: Sees an honest scoreboard
  4. You reset· step 4

    Reset for the next game

    Match over — press Reset and the counter snaps back to its starting value for the next round. Leave it on screen between games or toggle it off; the counter keeps its style and corner for next stream.

    You: Press Reset between matches
    Overlay: Snaps back to the start
    Viewers: Fresh score, new game

What streamers count

Anything with a number worth watching climb. The counters that earn their corner:

Kills & wins per session

When: Shooters, battle royales, ranked grinds — any stream where tonight has a score.

Why it works: A running kill or win count gives the whole session a scoreboard. Viewers who join at hour three instantly know how it’s going.

The deaths counter

When: Souls-likes, roguelikes, rage games — anywhere chat is counting your failures anyway.

Why it works: It’s the chat-favorite running joke: every death bumps the number, and the number becomes the story of the stream. Own the bit before chat does.

Challenge streams

When: Push-ups per death, jump-scare tallies, “every time I say the word” counters.

Why it works: The challenge only works if the count is public and live. One key per event keeps it honest — and the climbing number is the content.

Subathon & goal tracking

When: Sub goals, donation milestones, “100 wins this month” arcs.

Why it works: Set a goal and the counter shows “86 / 100” with a celebration when it crosses the line — so the whole room is watching the same finish line.

The counters you can run

Wins, deaths, a huge challenge number, or a goal with a finish line — every preview below is the real overlay renderer, ticking live in your colors.

Pulse on change, replaying
Wins7

Wins — the clean scoreboard

The classic session tracker: green number, quiet label, pulse on every bump.

Deshawn runs ranked nights with “Wins” top-left all session. Every victory is one press of +1 — and clips of the win always have the score in frame.

One +1 key bumps it live
Flash on change
Deaths23

Deaths — the running joke

Red accent, flash animation — the number chat came to watch climb.

MaraPlays keeps a “Deaths” counter through every Souls run. Chat spams the skull each time it flashes, and the final number is the stream title tomorrow.

Bump it from your phone mid-rage
Bounce · 72px number · label below
148Push-ups

Challenge — the big number

Number size up to 120px, label below — readable from a phone stream at arm’s length.

“Push-ups” at 72px for a fitness-forfeit stream: Kai taps +1 as each rep lands, and the huge number is legible even on the IRL cam.

Reset key clears it for round two
Goal 100 · confetti at the line
New subs96 / 100

Goal — the finish line

Set a target and the counter shows “value / goal” — with a celebration when it crosses.

A subathon with “New subs 96 / 100” on screen: Tasha bumps it as subs land, and the confetti burst fires itself the moment the count reaches the goal.

Celebration fires on the goal — no extra key

Common mistakes to avoid

  • ✕Choosing Border with no Border on stream — the counter draws nothing for that effect, so nothing appears.
  • ✕Setting Every to 1. A celebration on every death stops being a celebration; start at 10.
  • ✕Expecting a milestone to replay after pressing −1 and +1 across it. It plays once per run — Reset starts a new one.

Frequently asked

Will the effect cover my gameplay?

No. Grow and Embers stay inside the counter’s own box, the ribbon runs in a thin band along the bottom edge of the frame, and Border only pulses your Borders frame. Nothing is drawn over the play area.

Why didn’t 50 play again after I corrected a miscount?

Each milestone plays once per run on purpose. Going down to 49 and back to 50 does not replay it, so a fix never looks like a second celebration. Reset starts a new run.

The Border effect does nothing. Why?

The Border effect pulses a Borders frame that is already on stream. Turn on a Border from the Borders tool first, or pick Grow, Embers or Ribbon instead.

Can I have a milestone on the Free plan?

Free keeps one goal with a pulse or confetti when the counter reaches it, set under Goal. The milestone ladder, the four effects and the boss card are part of Creator ($15/mo) and Pro ($25/mo).

Death #100 lands.
The game stays clear.

Milestones on Creator: every 10 or the numbers you pick, once per run, drawn inside the counter or on the frame edge.

Free forever · Creator $99/yr or $15/mo · Pro $149/yr or $25/mo · Event Pass $9 for 3 days