How to add a kill counter to your stream

A kill counter is the simplest scoreboard a stream can have — and the honest version is the best one: YOU press +1 the moment the kill lands, so the number is always right and there is no game integration to break on a patch. In Kloot a counter is one styled number on your overlay with four deck keys — +1, −1, Reset, and Show/Hide — that you press from your deck or phone without alt-tabbing. It works for kills, deaths, wins, push-ups, or a goal with a built-in celebration. Here is how to build one, on the real panel and the real overlay.

6 steps ~3 minBeginner Updated July 2026

You set it up here

It lands here — try the deck keys yourself

Manual
LIVE👁 1,248
Kills7

What you’ll build

A styled live counter in a corner of your stream — bumped, corrected, reset, and toggled from four deck keys on your deck or phone.

Step by step

  1. 1

    Add your Kloot overlay to OBS (once)

    Paste your single Kloot overlay URL into one Browser source in OBS and size it to your canvas. That one source powers the counter and every other Kloot tool — you never add another browser source.

    Already have Kloot in OBS from another tool? Skip this — the counter rides the source you already added.

  2. 2

    Create the counter

    Open the Counters tool and add a counter — or start from a template (Kills, Deaths, Score, Wins). Give it a display label (that is what viewers see), a panel name (that is just for you), and a starting value. The starting value is also what Reset snaps back to between games.

    Counting something that can dip below zero, like a net score? Flip on “allow negative” — otherwise the counter floors at zero.

  3. 3

    Style the number

    Set the number and label colors, the font, and the number size (up to 120px for challenge streams). Pick the tap animation — pulse, flash, bounce, or fly-in — and the flash colors for +1 and −1, so every bump visibly lands on stream.

  4. 4

    Set a goal (optional)

    Give the counter a target and it renders as “86 / 100” with a celebration — a pulse or a confetti burst — that fires itself the moment the value crosses the line. Perfect for subathons, win challenges, and donation-driven counts.

    Leave the goal blank for a plain counter — kills and deaths usually don’t want a finish line.

  5. 5

    Place it in a corner

    Pick one of nine anchor zones on the position grid — top-right is the classic kill-counter home — and nudge it with pixel offsets so it clears the game HUD. It holds that spot until you toggle it off.

  6. 6

    Pin the keys and run it

    Pinning the counter puts the +1/−1 pair on your deck, with Reset and Show/Hide a tap away — all four keys drive this one counter. Toggle it on when the session starts, press +1 as each kill lands, −1 to fix a miscount, and Reset between matches. Your phone runs the same deck, so you can bump it from the couch.

    Rage games and IRL setups: keep the +1 key on your phone. No alt-tab, no reaching for the keyboard mid-fight.

How a counter runs, live

Once it’s built, running a counter is four keys — show it, bump it, correct it, reset it. Here’s the whole loop, and what each side sees.

  1. You put it up· step 1

    Toggle the counter on-screen

    Tap the Show/Hide key when the session starts. The counter fades into its corner at the starting value — label above, number below, styled the way you built it.

    You: Press Show/Hide
    Overlay: Fades into its corner
    Viewers: Sees the score is being kept
  2. You bump it· step 2

    Press +1 the moment it happens

    A kill lands, a win banks, chat loses a bet — you press +1 and the number pulses with a flash of color. You are the source of truth, so it works in every game ever made and never breaks on a patch.

    You: Press +1 as the kill lands
    Overlay: Number pulses + flashes
    Viewers: Catches the moment land
  3. You correct it· step 3

    Fix a miscount instantly

    Double-tapped, or counted one that didn’t count? Press −1 and it steps back with a red flash. No menus, no editing mid-game — the correction is one key, same as the bump.

    You: Press −1
    Overlay: Steps back, red flash
    Viewers: Sees an honest scoreboard
  4. You reset· step 4

    Reset for the next game

    Match over — press Reset and the counter snaps back to its starting value for the next round. Leave it on screen between games or toggle it off; the counter keeps its style and corner for next stream.

    You: Press Reset between matches
    Overlay: Snaps back to the start
    Viewers: Fresh score, new game

What streamers count

Anything with a number worth watching climb. The counters that earn their corner:

Kills & wins per session

When: Shooters, battle royales, ranked grinds — any stream where tonight has a score.

Why it works: A running kill or win count gives the whole session a scoreboard. Viewers who join at hour three instantly know how it’s going.

The deaths counter

When: Souls-likes, roguelikes, rage games — anywhere chat is counting your failures anyway.

Why it works: It’s the chat-favorite running joke: every death bumps the number, and the number becomes the story of the stream. Own the bit before chat does.

Challenge streams

When: Push-ups per death, jump-scare tallies, “every time I say the word” counters.

Why it works: The challenge only works if the count is public and live. One key per event keeps it honest — and the climbing number is the content.

Subathon & goal tracking

When: Sub goals, donation milestones, “100 wins this month” arcs.

Why it works: Set a goal and the counter shows “86 / 100” with a celebration when it crosses the line — so the whole room is watching the same finish line.

The counters you can run

Wins, deaths, a huge challenge number, or a goal with a finish line — every preview below is the real overlay renderer, ticking live in your colors.

Pulse on change, replaying
Wins7

Wins — the clean scoreboard

The classic session tracker: green number, quiet label, pulse on every bump.

Deshawn runs ranked nights with “Wins” top-left all session. Every victory is one press of +1 — and clips of the win always have the score in frame.

One +1 key bumps it live
Flash on change
Deaths23

Deaths — the running joke

Red accent, flash animation — the number chat came to watch climb.

MaraPlays keeps a “Deaths” counter through every Souls run. Chat spams the skull each time it flashes, and the final number is the stream title tomorrow.

Bump it from your phone mid-rage
Bounce · 72px number · label below
148Push-ups

Challenge — the big number

Number size up to 120px, label below — readable from a phone stream at arm’s length.

“Push-ups” at 72px for a fitness-forfeit stream: Kai taps +1 as each rep lands, and the huge number is legible even on the IRL cam.

Reset key clears it for round two
Goal 100 · confetti at the line
New subs96 / 100

Goal — the finish line

Set a target and the counter shows “value / goal” — with a celebration when it crosses.

A subathon with “New subs 96 / 100” on screen: Tasha bumps it as subs land, and the confetti burst fires itself the moment the count reaches the goal.

Celebration fires on the goal — no extra key

Where it lands on your stream

Pick any of nine zones — top-right is the classic kill-counter home. Run up to five counters at once, each holding its own corner.

Your stream · OBS output
LIVE
Kills12
Deaths3
Any corner — stays clear of the action Bump it from your deck or phone, no alt-tab

Common mistakes to avoid

  • Waiting for a “game integration” that syncs kills automatically — the manual key IS the feature. It works everywhere and the count is never wrong for longer than one press.
  • Parking the counter over the game’s own HUD — use the 9-zone grid plus pixel offsets to find dead screen space, and check it against your busiest scene.
  • Forgetting to press Reset between matches, so game two starts at game one’s score. Make Reset part of your between-rounds ritual.
  • Adding a second OBS browser source for the counter. One Kloot URL already carries it — and every other tool.

Frequently asked

Does it track kills automatically from the game?

No — and that is deliberate. There is no game hook: you press +1 and the number changes. That means it works in every game ever made (and for non-game counts like push-ups), it never breaks when a game patches, and the count is always exactly what you say it is.

Can I run more than one counter at once?

Yes — up to five at the same time, each with its own label, style, corner, and deck keys. Kills top-right and deaths bottom-left is a classic pairing.

What if I miscount?

Press −1. The number steps back with a red flash, same speed as the bump. Reset snaps it back to the starting value whenever you want a clean slate.

Can the counter have a goal?

Yes — set a target and the overlay shows “value / goal” progress, then fires a one-time celebration (pulse or confetti) the moment the count reaches it. Great for subathons and challenge arcs.

Can it go negative?

Optionally. Counters floor at zero by default, but you can allow negative values if your count needs them — a net score, a chat-bet ledger.

Which plan are counters on?

Counters are on the Creator plan ($15/mo) and up, with no watermark. Creator also includes polls, alerts, lower thirds, tickers, borders, and the effects library.

Keep score.
One key at a time.

A styled live counter in your corner, bumped from your deck or phone the moment it happens — no game hook to break, no bot to configure. Counters are on Creator.

Start free

Free plan · Creator $15/mo · Pro $25/mo · Event Pass $9 for 3 days