A kill counter is the simplest scoreboard a stream can have — and the honest version is the best one: YOU press +1 the moment the kill lands, so the number is always right and there is no game integration to break on a patch. In Kloot a counter is one styled number on your overlay with four deck keys — +1, −1, Reset, and Show/Hide — that you press from your deck or phone without alt-tabbing. It works for kills, deaths, wins, push-ups, or a goal with a built-in celebration. Here is how to build one, on the real panel and the real overlay.
You set it up here
It lands here — try the deck keys yourself
What you’ll build
A styled live counter in a corner of your stream — bumped, corrected, reset, and toggled from four deck keys on your deck or phone.
Paste your single Kloot overlay URL into one Browser source in OBS and size it to your canvas. That one source powers the counter and every other Kloot tool — you never add another browser source.
Already have Kloot in OBS from another tool? Skip this — the counter rides the source you already added.
Open the Counters tool and add a counter — or start from a template (Kills, Deaths, Score, Wins). Give it a display label (that is what viewers see), a panel name (that is just for you), and a starting value. The starting value is also what Reset snaps back to between games.
Counting something that can dip below zero, like a net score? Flip on “allow negative” — otherwise the counter floors at zero.
Set the number and label colors, the font, and the number size (up to 120px for challenge streams). Pick the tap animation — pulse, flash, bounce, or fly-in — and the flash colors for +1 and −1, so every bump visibly lands on stream.
Give the counter a target and it renders as “86 / 100” with a celebration — a pulse or a confetti burst — that fires itself the moment the value crosses the line. Perfect for subathons, win challenges, and donation-driven counts.
Leave the goal blank for a plain counter — kills and deaths usually don’t want a finish line.
Pick one of nine anchor zones on the position grid — top-right is the classic kill-counter home — and nudge it with pixel offsets so it clears the game HUD. It holds that spot until you toggle it off.
Pinning the counter puts the +1/−1 pair on your deck, with Reset and Show/Hide a tap away — all four keys drive this one counter. Toggle it on when the session starts, press +1 as each kill lands, −1 to fix a miscount, and Reset between matches. Your phone runs the same deck, so you can bump it from the couch.
Rage games and IRL setups: keep the +1 key on your phone. No alt-tab, no reaching for the keyboard mid-fight.
Once it’s built, running a counter is four keys — show it, bump it, correct it, reset it. Here’s the whole loop, and what each side sees.
Tap the Show/Hide key when the session starts. The counter fades into its corner at the starting value — label above, number below, styled the way you built it.
A kill lands, a win banks, chat loses a bet — you press +1 and the number pulses with a flash of color. You are the source of truth, so it works in every game ever made and never breaks on a patch.
Double-tapped, or counted one that didn’t count? Press −1 and it steps back with a red flash. No menus, no editing mid-game — the correction is one key, same as the bump.
Match over — press Reset and the counter snaps back to its starting value for the next round. Leave it on screen between games or toggle it off; the counter keeps its style and corner for next stream.
Anything with a number worth watching climb. The counters that earn their corner:
When: Shooters, battle royales, ranked grinds — any stream where tonight has a score.
Why it works: A running kill or win count gives the whole session a scoreboard. Viewers who join at hour three instantly know how it’s going.
When: Souls-likes, roguelikes, rage games — anywhere chat is counting your failures anyway.
Why it works: It’s the chat-favorite running joke: every death bumps the number, and the number becomes the story of the stream. Own the bit before chat does.
When: Push-ups per death, jump-scare tallies, “every time I say the word” counters.
Why it works: The challenge only works if the count is public and live. One key per event keeps it honest — and the climbing number is the content.
When: Sub goals, donation milestones, “100 wins this month” arcs.
Why it works: Set a goal and the counter shows “86 / 100” with a celebration when it crosses the line — so the whole room is watching the same finish line.
Wins, deaths, a huge challenge number, or a goal with a finish line — every preview below is the real overlay renderer, ticking live in your colors.
The classic session tracker: green number, quiet label, pulse on every bump.
Deshawn runs ranked nights with “Wins” top-left all session. Every victory is one press of +1 — and clips of the win always have the score in frame.
One +1 key bumps it liveRed accent, flash animation — the number chat came to watch climb.
MaraPlays keeps a “Deaths” counter through every Souls run. Chat spams the skull each time it flashes, and the final number is the stream title tomorrow.
Bump it from your phone mid-rageNumber size up to 120px, label below — readable from a phone stream at arm’s length.
“Push-ups” at 72px for a fitness-forfeit stream: Kai taps +1 as each rep lands, and the huge number is legible even on the IRL cam.
Reset key clears it for round twoSet a target and the counter shows “value / goal” — with a celebration when it crosses.
A subathon with “New subs 96 / 100” on screen: Tasha bumps it as subs land, and the confetti burst fires itself the moment the count reaches the goal.
Celebration fires on the goal — no extra keyPick any of nine zones — top-right is the classic kill-counter home. Run up to five counters at once, each holding its own corner.
No — and that is deliberate. There is no game hook: you press +1 and the number changes. That means it works in every game ever made (and for non-game counts like push-ups), it never breaks when a game patches, and the count is always exactly what you say it is.
Yes — up to five at the same time, each with its own label, style, corner, and deck keys. Kills top-right and deaths bottom-left is a classic pairing.
Press −1. The number steps back with a red flash, same speed as the bump. Reset snaps it back to the starting value whenever you want a clean slate.
Yes — set a target and the overlay shows “value / goal” progress, then fires a one-time celebration (pulse or confetti) the moment the count reaches it. Great for subathons and challenge arcs.
Optionally. Counters floor at zero by default, but you can allow negative values if your count needs them — a net score, a chat-bet ledger.
Counters are on the Creator plan ($15/mo) and up, with no watermark. Creator also includes polls, alerts, lower thirds, tickers, borders, and the effects library.
A styled live counter in your corner, bumped from your deck or phone the moment it happens — no game hook to break, no bot to configure. Counters are on Creator.
Start freeFree plan · Creator $15/mo · Pro $25/mo · Event Pass $9 for 3 days